Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11000
?
3282
?
14482
?
15234
?
18799
?
11927
?
5982
?
19722
?
8915
?
7502
Total damage to objectives
12802
31003
6519
6541
5956
5941
15705
7428
8926
1143
Total damage to buildings
9764
0
3769
6541
4061
297
0
1988
3160
243
Total damage shielded
0
0
0
0
0
0
0
0
0
2192
Total heals on teammates
0
0
0
0
0
0
0
0
229
9894

Abilities usage

in numbers

Corrosive Charge (Q)

25xpressed

Purge (W)

92xpressed

Disdain (E)

16xpressed

Fear Beyond Death (R)

3xpressed

?

Urgot

Toughest Matchups

These champions counter Aatrox
?
Gnar
56.7%
157 Matches
?
Illaoi
54.6%
194 Matches
?
Kayle
53.9%
232 Matches
?
DrMundo
53.3%
306 Matches
?
Shen
52.9%
210 Matches
?
Malphite
52.4%
311 Matches
?
Sett
51.2%
367 Matches
?
Teemo
50.4%
270 Matches
?
Jax
50.4%
252 Matches
?
Ornn
49.3%
207 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.5% WR(8286 Matches)
?
?
51.5% WR(1545 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.08% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Urgot
?
Sejuani
0.75KDA4.00
0.12%Kill Participation0.36%
8Vision Score13
11,927Damage Dealt11,000
8Max CS Advantage32
66CS in First 10 Minutes75

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue44,641G
Difference+6,026G
Red38,615G
?
10,097G
?
8,046G
?
6,363G
?
8,903G
?
11,232G
2,454G
1,419G
2,838G
1,142G
3,849G
7,643G
?
6,627G
?
9,201G
?
7,761G
?
7,383G
?